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Re: OpenGL GLSL sin, cos, and sqrt precision on Intel HD 5000

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Hi Michael

 

Yes, you are correct – double precision sin/cos functions are not present in GLSL.

 

Maybe ‘precise’ qualifier will help. It tells compiler not to optimize math expressions (for example, do not replace ‘x /y’ with ‘x * rcp(y)’).

 

Thanks

Robert

 

 


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